Aging today for a man brings with it one of modern day’s greatest fears: prostrate cancer. Senility isn’t as much as a worry as this condition is, not even death, when faced with the prospect of this disease. It is, essentially something that men are learning to expect as they grow older, pretty much like women expect menopause. But while all women have to go through it, some lucky men do not have to suffer from prostrate cancer. Why does prostrate cancer strike so many men? What are the causes? Though many studies are being done, research has still not thrown up any convincing, categorical answers.

On the flip side, prostrate cancer treatment options have come a long way. Today, you have a choice of treatments you can opt for given the severity of your condition. Let’s look at some of the most popular ones.

ADT or Androgen Deprivation Therapy is done with surgical castration so obviously most men would like to give this a wide berth. It is also called Orchidectomy and right now, there is a similar method that has been developed using hormone controlling drugs. This line of treatment puts a stop to the body from manufacturing testosterone. This in turn stops the transformation of testosterone into DHT or Dihydrotestosterone which is a metabolite and a cancer stimulant. This is one of the options that is widely used.

The second is Cryotherapy. It has been on the backburner for a while but is now coming back into its own as an efficient line of treatment. This is a procedure where very low temperatures are used in order to kill the cancer cells. What is used is liquid argon which is administered to the affected spots and the cells are destroyed with the least possible damage to the surrounding areas. On the whole, this is probably the option with the least number of complications. However, some of the complications could involve sexual dysfunction.

In Radical Prostatectomy, the problem is directly addressed by the removal of the prostrate gland. Now this involves a highly skilled procedure with a high degree of surgical skill otherwise it could result in incontinence and impotence. What most people would opt for are the other options unless nothing else can be done.

Radiation Treatment includes Brachytherapy, external beam radiation and High Dose Rate Brachytherapy. Here, radiation is delivered straight to the affected site. It really is one of the more common options that people go in for but it does have a number of major side effects like incontinence, infertility and impotence. The cure rate is also not that high and usually people who go through with this, opt for another line of treatment as a follow-up treatment.

Finally, it is up to you, in consultation with your physician to take the call on which treatment you want to opt for. It would all depend on how advanced your prostrate cancer is, how skilled a surgeon you have access to and how you view life after the treatment. Take a look at the pros and cons of each treatment and then choose the option that you are most comfortable with.

Milos Pesic is an expert in the field of Prostate Cancer and runs a highly popular and comprehensive Prostate Cancer web site. For more articles and resources on Prostate Cancer related topics, treatment options and much more visit his site at:

=>http://prostate.need-to-know.net/

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The New Super Mario Brothers Review

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This article is for anyone interested in pursuing a career in Video Game Testing. You can test games months before they are released for the biggest companies like Nintendo, Xbox, Sony, and more. Testers are necessary for the game development because of the elaborate programming and design in video games today. It is a job that is portrayed as a dream job playing video games all the time.

The game testers learn what to do behind checking the programming while playing the newest video games. It is finding glitches that effect the overall game play. Companies are trying to avoid at all costs having glitches because that effects the games overall delivery. That is where the game testers come into play.

A technical/computer experience background is always helpful in when looking for a Game Testing Career. Besides that the main experience is from playing video games. Experience in a variety of video games is always helpful to be as efficient as possible when playing.

Since it is a work at your own pace job you decide the hours. Depending on how much time you put into working is how much you will get paid. Many people are having success in these professions and enjoy it in the low stress environment from home.

It is an ideal job for college students and those looking for part time work as well. It is an easy way to bring in an extra income with a low amount of work. If you choose to follow the careers of game testing just remember the job success is all determined by the work you put in as a game tester and Good Luck!

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Reversi is a game which is not very intuitive at first, even when playing it against the computer it is hard to get the hang of it, if you are like most of us, the very first time you played it against the computer you lost and have no idea how all of the pieces were turning into your opponents color, if this happened to you it is important not to get discouraged since the goal is easy to understand and the procedure can be quite easy as well.

The game’s instructions, goals and tips can be as passionate as the history behind this great game. Reversi was originally invented in England by two Englishmen at the very end of the 19th century. It goes without saying that the game became very popular but the history behind it is quite artistic as well which earns it fame through a different perspective.

Reversi was actually called “Othello” which made reference to the famous Shakespearean play “Othello, the Moor of Venice” which is about a black man (Othello) who fell in love with a white woman (Desdemona) making direct reference to the color of the pieces (black & white)

The modern set of rules however was adapted using the set of rules given by people in Mito, Ibaraki, Japan during 1970s. As you see the original game has changed over time, the name and set of rules that is.

In order to win the game you have to flip the majority of your opponent’s pieces into your own, in order to do so you might want to take control from the very beginning but this can be a bad strategy since your opponent will always have a few pieces right at the middle of the board which can turn the entire game around. In 3D Reversi (Othello) you are able to see the pieces a lot better so you can take advantage of this factor in order to plan good moves.

When moving a piece you should think of several strategies in order to secure one of your pieces at the corners of the board; the corners are positions impossible to flip which can be used to turn any opponent’s piece on the edges into your own so securing this position is critical if you want to win. Another strategy is to limit your opponent’s mobility which will lead him to do an unwanted move; another more advanced strategy is called “parity” which was widely spread across Europe after being idealized in Japan during the 80’s. 3D Reversi is a game which improves your cognitive abilities and can help you elaborate strategies a lot faster, just like Chess.

Get more tips on online shooting games as well as strategy and board games. Play arcade games online addicting fun cool, visit us today.

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During a recent visit to my parent’s house I noticed a solid black briefcase on the kitchen table. I was curious as to what was inside. From it’s size, I thought it might be a laptop computer. My mom opened the briefcase to reveal several colorful tiles and game pieces. She informed me that it was her Mahjongg tile set. She plays this ancient Chinese game weekly with her friends.

I am a big fan of playing Mahjongg on the computer. I wondered if there were differences in the rules of my mom’s physical board game versus my computer game. There are many differences indeed, just as there are many versions of Mahjongg available. The board version is an intense game of strategy, logic, and planning. My mom plays with three other players and has to work with a partner. The computer version I play is basic in comparison as I just try to match tiles together to remove them from the Mahjongg tile pile.

What is the history of Mahjongg? Mahjongg is an ancient Chinese game that has a debatable origin. There are several theories as to who invented Mahjongg. Some believe that Mahjongg wasn’t invented until the middle of the 19th century. Believers of this origin maintain that Mahjongg was based on current Chinese card and domino games.

Others believe that Confucius invented the game around 500 BC. Confucius was known as a great Chinese philosopher. The theory that he started Mahjongg is based upon observation that game piece tiles and popularity relate to his philosophies and travels.

Mahjongg made its way to the United States by the early 20th century. The game was translated into English. In 1937 the National Mah Jongg League was created. The rules of Mahjongg were reviewed and revamped.

Who plays Mahjongg? Mahjongg has had a variety of players. The game requires four players and takes a few hours to play. Therefore, it is an ideal game for parties or special occasions. Players in China have played Mahjongg to celebrate life events.

When Mahjongg became popular in the United States it was primarily played by the Jewish population. Mahjongg is now making its way across all backgrounds and age levels. The physical tile game is familiar to the older generation while the computerized version is bringing in the younger generation.

How do you play Mahjongg? Good question. The answer is that it depends. There are basic rules, but rules tend to vary based on the geographic region. The main goal of the game is to find matching tile suits and complete the 14 to 17 tile set. There are rule books that cover the Western version of the game.

The Mahjongg game that my mom plays is closer to the ancient Chinese version then the computerized version I play. She enjoys the complexity and strategy of Mahjongg as well as the benefit of playing with her good friends.

Mahjongg is an exciting game to try whether you want to play with friends or on your own. I find playing the computer versions both entertaining and relaxing. Many games websites, such as Grandmatrix.com, have several PC versions of Mahjongg available. The different versions are akin to the variety of Mahjongg history, rules, and players around the world. Start your exploration of the Mahjongg variations by searching GrandMatrix under the keyword ‘Mahjongg’ and you will be well on your way to fun!

Jill is a writer for the GrandMatrix website. Read more articles, download, play and rate the latest free PC games and play thousands of user submitted puzzles, quizzes and word games at GrandMatrix Online Games and Downloads

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The history of backgammon, the oldest known board game, is an interesting one that began almost 5,000 years ago in Mesopotamia. Numerous variations of the game were adopted by other cultures throughout the history of backgammon. Archaeologists continue to discover many similar games in the ruins of ancient civilizations as they explore the intriguing history of backgammon.

The actual name for backgammon comes from a Welsh term meaning “wee battle.” However, the history of backgammon reflects many different names and versions. The aristocracy and slave population of Egypt and Greece played a similar game called, “senat.” The Romans changed the number of dice from two to three and called it “bac gamen” or “back game.” From the Roman civilization, backgammon moved to Persia, where it was again played with two dice in a game called “Takhteh Nard” or “Battle on Wood.” During the time of the Crusades, the Anglo Saxon soldiers and traders played yet another version called “Tables” or “Tabula.”

Throughout the history of backgammon, the Church attempted several times to ban the game, but always failed. Cardinal Woolsey, in the 16th century, ordered all the boards burned, calling the game “the devil’s folly.” Burning the boards was useless, however, since any type of board could be drawn in dirt or sand and played with small pebbles. Dice were often handmade and were small enough to be easily concealed on a person or hidden in someone’s home. Furthermore, the English were very clever and decided to disguise the backgammon board as a folding book. Their innovative craftsmanship is still evident in the board we use today.

Edmund Hoyle, the famous writer and gamesman, documented the rules and the history of backgammon in the mid 1700’s. Colonists from England brought backgammon to their homes in America, along with chess and other board games of the times. Although the game of backgammon lost some popularity in the Victorian era, it quickly reappeared and gained strength in the 20th century. At this time, an unknown inventor devised the doubling cube, which offers players the opportunity to multiply their initial wager by the amount on the doubling cube. Of course, some strategy and experience is needed before using the doubling cube.

Tournaments, books, magazines, and clubs are now a part of the history of backgammon. The introduction of the game on the Internet has increased its popularity to an even greater extent. Backgammon is a fast-paced, challenging, and entertaining game of skill and luck.

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Of all the things that the 1970’s produced, there are few that made as big of a cultural impact as video games. There’s no question about it: video games have been a significant force in society and one of the most popular leisure pursuits. Chances are if you’re under the age of 40, you played them, some of us a lot. There was Atari, Intellivision and Colecovision. Don’t forget Sega and Nintendo. Today there are web sites that allow you to download free online games.

And if you remember those days of the late ‘70’s and early 80’s, you recall that the games relied on graphic improvements and better ways of shooting the enemy. It was more or less a solitary pursuit. With the rise of the Internet and online games however, lots of things changed, including the ability to download games and playing online games, making games a more social activity, with lots of players, or opponents playing each other from different countries. This may be the biggest change – and the latest benefit that games have offered the world.

But what about the early days? How did it all start and what were the video games that defined the era? The Innovators

Many people think that Pong was the home game that started it all, but really it was Magnavox and their “Odyssey” system in 1972. Although it was very simple, it was still the first. It had twelve simple games with graphic overlays. However, there was lots of room for improvement, and that’s where Pong came into play.

Nolan Bushnell created Pong, along with Al Alcorn, the founder of Atari. Rumor has it that when the prototype was tested at a California bar, the machine broke down after two days, because it was so popular. The next logical step was to create a home version. So, one year later, Atari released Pong, complete with built in paddles, and a speaker. Of course, Pong was a huge success and represented a new stage in the evolution of gaming. Over sixty Pong knock-offs would be produced, but Atari dominated the market.

Next was the implementation of the microprocessor, which the entire industry adopted. As a result of this, more complicated systems could be developed. These systems produced groundbreaking and innovative graphical and auditory effects that had never been seen before. Consumers were eating it up. The industry was on fire. In 1981 alone, five billion dollars were spent on video arcade machines and another billion dollars was spent on home video game systems. Atari’s VCS/2600 system remained the dominant player through 1982, when the gaming market experienced a crash.

What were some of the great games? How about Pac Man? Pac Man, the yellow blob that ate up dots and avoided squid-like ghosts, was a worldwide sensation and probably the biggest game of all time.

Space Invaders was another incredibly popular game. In fact, it really marked a turning point for arcade games, bringing them out of bars and into family friendly places like shops and restaurants. The premise of Space Invaders was to stop an alien invasion. This simple formula went on to become the most successful arcade game of all time.

Then there was Super Mario, which was huge as well. It involved an Italian anti-hero who was deliberately designed as a character that everyone could relate to. Soon thereafter came Zelda, Metroid, and other classics. Rise and Fall of Atari

Atari was the hottest thing in the gaming world in the early ‘80’s. Today, they are a relic of past glory. So what happened? Atari made some bad decisions, and although it’s a little complicated, it’s helpful to understand the situation. At that time in the computing world, magnetic mediums were implemented in the data storage used in Arcade machines. These mediums allowed for a higher memory capacity than ROM cartridges.

In 1982, Atari had the option to include a disk drive in their systems. The price difference would have been nominal, and the memory capacity would have been significant. Atari, however, thought that magnetic media was too “fragile” for the consumer to adequately handle. Atari’s “concern” for the customer backfired on them. In the previous years, there had been a very fine line separating arcade game quality from home game quality. With arcades utilizing storage capacities ten to forty-five times larger than home systems that fine line became a chasm. Arcade games seemed to be evolving exponentially, while home systems seemed “stuck in a time warp.”

The public quickly became uninterested in video game specific consoles, and sales plummeted.

This would mark the end of Atari’s reign of the video game market. The Rise of the New

In 1984, everything changed. The reason? Two innovations: The reduction in cost of Dynamic RAM (DRAM) chips which allowed more memory, and the production of higher power 8-bit processors, which lowered the prices of the previous chips. Sega, a new player in home gaming systems, entered the console market with their Master System 2. The Sega Master system would sell very well, but its success would be limited.

The other key player was Nintendo of Japan. The genius of Nintendo was their marketing prowess, as they poured millions into advertisements. These advertisements hit consumers at the perfect time, as evidenced in their sales. In fact, Nintendo couldn’t manufacture enough systems to keep up with demand. After all was said and done, the Nintendo Entertainment System (NES) would become the highest selling system in history. They would also become the most notorious, as they were involved in the intimidation of retailers, competing companies, and other suppliers and partners.

Over the next five years Sega and Nintendo would battle for dominance, going back and forth. The consumer definitely benefited from this rivalry.

Today, it’s between PlayStation 2, the Xbox and the GameCube. Xbox has taken the step to merge the past and present, where Xbox “Live Arcade” is a console system that has a “download-like” characteristic where you can buy games via the console itself. One thing in the video game industry will always remain: the classic games of yesterday were great games, helped define an era, and will always be fun.

This article was written by Jon Wuebben. Jon writes select pieces about online games & game download web sites played on sites like http://www.iWin.com.

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A tranquil lake. The sound of rippling water. Waves lulling you to sleep as they slap against the sides of your small boat. The sound of leaves rustling in some far off distance. The smell of damp earth. A moment later, a sharp tug at the end of the pole is felt. Man then pits his strength and cunning against one of nature’s most slippery creatures. Ah, the joys of fishing.

But then, not all people have the time nor the inclination to travel a long way to experience said joys. Fear not. I present to you, computer fishing games!

With the vast technological advancements we are enjoying right now, the world of the computer fishing game has become more fun, more exciting and more challenging.

Change is brought about by the advent of such features such as a wide variety of fishes to choose from, realistic actions and events, cool underwater scenes and beautiful color displays. The player is introduced to lifelike sound effects and an interesting assortment of game equipment.

The appearance of the life like fishing rod used as the game controller revolutionized the scene. With sensors mounted on the ends, the player can actually feel the vibrations and forces acting upon his line as the virtual fishes struggle to break loose from his hook’s trap.

Indeed, virtual fishing has come from a long way. From the old DOS discs to the dynamic game consoles we have today, the industry of computer fishing games may have faltered a few times but for now, it’s still going strong.

Let’s take a look back at the path virtual fishing has taken.

1. Gone Fishing by William Engel
Made by Radio shack in 1977 for the TRS 80 Model I, Gone fishing is the first of its kind.

2. Fishing Derby by David Crane
This game was next as Atari launched the first fishing game with any hint of realism. Using a color display and blocks, the Fishing Derby was played using an Atari Joystick.

3. Fishing by Gakken
LCD/LED was introduced to the scene by Japan. In 1981, Gakken released it’s small, electronic, hand held fishing game.

4. Virtual Fishing (1997)
In the middle of the 1990’s, computer monitors leveled up. They became bigger, clearer and more colorful. Graphics became more and more realistic and appealing. Fishing games, of course, upped their standards by producing better quality games for the DOS interface.

5. TNN Tournament of Champions
Made for the consoles Super Nintendo and Sega Genesis, the TNN Tournament of Champions was made using help from various professional fishermen and manufacturers of tackles.

6. Sega Bass Fishing Duel
With the release of Playstation 2, Sega launched the Sega Bass Fishing Duel last 2002. The use of joysticks heightened the fun as vibrations and shakes were included in the features.

7. Wireless Fishing Games
Using their cell phone, the player can choose of lure and a location anywhere in Japan and try to catch the fishes. A ring or a vibration of his phone would signal a catch.

The arrival of newer and more sophisticated game consoles would probably never end. Thus, the market for games such as fishing games will always be open for developers as the market demands more from them. The evolution of computer games therefore, from the ancient Gone Fishing to high end virtual simulators, will continue and will still be enjoyed by adult and youngsters alike for a long time to come.

Fishing-games.blogspot.com provide fishing games reviews. If you want to play or download free fishing games, please visit http://fishing-games.blogspot.com/

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The history of chess isn’t especially clear – there’s hardly a country in the world that doesn’t claim to have invented it, including China, Egypt, Greece, Uzbekistan and (most unbelievably) Ireland. Given the evidence, however, it seems most likely than the game of chess has its origins in 6th century India, and was then refined in Persia, from where it travelled to Europe and much later on to America.

The word ‘chess’ itself is believed to be a mangled pronunciation of the Persian word ‘shah’, which means king (and is still used today, as in ‘Shah of Iran’). ‘Checkmate’, in this theory, comes from ‘shah mat’, which is Persian for ‘the king is finished’.

Chess is notable in the development of games because it does not use dice, meaning that there is no element of luck involved – it is a game of pure skill and strategy. One Indian legend has the game being created by a wise man who was asked by a king to create a game that would enhance his mental abilities and have nothing to do with luck.

While India is keen to claim chess, however, it is hotly disputed. Most Chinese people believe that China invented chess, and also believe that the game is far inferior to Go, which is both older and generally considered more difficult. The Chinese point out that Go has existed since at least 2,000BC, and is played without dice, making it a very likely inspiration for chess.

Iran (Persia), on the other hand, claims that chess is derived from its invention of backgammon, and cite writings and poems that seem to put its date further back than the Indian version. There is no doubting that the version of chess that came to Europe we play today came mainly from Persia, but it is difficult to know exactly where Persia got its inspiration from.

John Gibb is the owner of Chess resources, For more information on Chess check out http://www.chess-resources-and-info.info

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A recent online survey of PC gamers has revealed that “The Sims” is one of the most popular and best-selling games of all time.

Electronic Arts, distributors of the game, announced that the virtual-life game created by Will Wright and Maxis, has sold over 7 million copies worldwide (2002) to dethrone Myst as the top-selling computer game of all time. If you combine The Sims with all its expansion versions, The Sims series will have accounted for more than 13 million sales worldwide.

The Sims was first released on February 4, 2000 and, since then, seven expansion packs and a sequel, The Sims 2, have been released.

The great appeal of the game is that, instead of meeting a set of objectives, players engage in a fully interactive environment and are encouraged to make choices about everyday living. It is up to the player to decide how he wants to spend his “virtual day,” with the only real objective being how to organize his time and activities to help him reach his personal goals.

Like real people, Sims (which also refers to the virtual character in the game as well as the game itself) have a certain amount of free will, which means they can choose to ignore a player’s commands and do something else that they think is more important, just like real people. For example, you may want to make them go to the supermarket or visit a friend, but if their energy level is too low, the Sim may just decide to sleep instead to build up his energy reserves.

The game calls for players to make decisions for their Sim characters about personal development (such as adding specific activities like exercise and reading to enhance creativity, and logic), personal hygiene (how often he must clean the house, do the dishes or take out the garbage), personal finances (what kind of job does he take on and how does he spend his income), eating, and sleeping.

Let’s say the Sim does not have enough eat or sleep, or has not created a healthy environment, they could get sick and die. If the Sim does not have enough recreational activities, his fun level bar falls and he becomes depressed (but never to the point that he commits suicide).

Players also have control over how their Sim character relates with other characters. They can make their Sim a nasty person who insults, slaps or even attacks other Sims, which usually means they get insulted, slapped and attacked in return.

Kadence Buchanan writes articles on many topics including Games, Boating, and Sports

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